Senior Software Engineer (Rendering) Job at Respawn Entertainment, California, MO

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  • Respawn Entertainment
  • California, MO

Job Description

Senior Software Engineer (Rendering) at Respawn Entertainment

2 days ago Be among the first 25 applicants

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom, theyll make extraordinary games that achieve the unexpected.

Respawn Entertainment is the Academy Award-winning studio behind critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, and Medal of Honor: Above and Beyond. As a collective of creative developers, we have launched some of the industrys most critically and commercially successful games. We truly love what we do and want to share our passion with players worldwide.

Join us for the opportunity to create groundbreaking games with some of the best developer talents in the industry.

Responsibilities

  • Work on the full rendering tech stack, top (tools, interface with script or other engine systems, etc.) to bottom (API invocation, shader authoring, etc.).
  • Develop, optimize, and maintain rendering features and tools in a live game environment.
  • Create, architect, and document technical designs for rendering features.
  • Collaborate with a diverse set of stakeholders - engineers, artists, technical artists, designers, producers, QA - to deliver impressive, high-performance visuals.
  • Contribute to healthy team morale and culture.
  • Share and receive opinions about the game as a whole.


Qualifications

  • Local to Vancouver or LA, or willing to relocate.
  • Expert technical experience in C++, shaders, graphics APIs, graphics debugging tools.
  • Strong understanding of the graphics rendering pipeline.
  • Expertise in several of: shader performance; material artist workflows; lighting; particle systems; post processing; volumetrics; occlusion culling and GPU-driven rendering; low level graphics API abstraction; tools and engine architecture; environment rendering; character rendering; GPU optimization; CPU optimization.
  • Excellent 3D math skills.
  • Comfortable in a mature codebase.
  • Console programming experience.
  • 5+ years experience in games programming.
  • Humble, open-mindedness; welcoming of discussion and feedback.


Compensation And Benefits

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g., education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
  • California (depending on location e.g. Los Angeles vs. San Francisco) *$160,600 - $249,300 USD


In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/ adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Were proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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Job Tags

Full time, Local area, Worldwide, Relocation,

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